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Installation Help Pages - Aircraft How to add aircraft to Microsoft Flight Simulator
If you are having trouble installing an aircraft, please read this page thoroughly The format of aircraft has changed with each new version of Microsoft FlightSim as the complexity and accuracy of the program has increased. This page will demonstrate how to identify the different formats you may come across and how to add the aircraft to FlightSim. 2 - Downloading & Un-Ziping files: When you download an aircraft it will most probably be in a compressed format called a 'Zip' file and will have the extension '.ZIP' at the end of the filename. This is a standard format used across the internet which conveniently groups files together into one and reduces the total size to improve download times. The download is initiated by clicking on the link to the aircraft file and you will be asked into which directory you want to save the file on your computer's hard-disk. Depending on the size of the file and the speed of your internet connection downloading may take anything from a few seconds to hours. When the download is complete, you will need to uncompress the Zip file to access the vital files inside. For this you will need a program such as WinZip or PKZip. If either of these programmes is installed you can click on the downloaded file and the program will run, displaying the enclosed files. If you are using WinZip click the 'Extract' button to specify which directory to extract the files to. IMPORTANT: ensure you have selected both the 'All files' and the 'Use folder names' options. Finally, click the 'Extract' button to unpack the files. Within a Zip file there are a number of other files, which will include some OR all of the following:
example.AIR - the flight model (defines physical characteristics of aircraft)
example.MDL - the visual model (draws the aircraft in the flight simulator)
example.MDL.mpi - Aircraft Animator file (adds moving parts to aircraft)
example.MDL.nmp - Aircraft Animator file (adds moving parts to aircraft)
MODEL.CFG - defines visual model to be used and colours
PANEL.CFG - defines panel to be used, or defines layout of panel
SOUND.CFG - defines sound files to be used
example.0AF -|
example.1AF |
example.2AF |
" " . " > texture files used to 'paint' the visual model
" " . " |
example.9AF |
example.BMP -|
NOTE: there is a maximum of ten texture files per aircraft, although not all may be used: the number depends upon how visually detailed the aircraft model is. Please note the main differences between formats. Many of the problems people experience when adding new aircraft stem from not correctly identifying the format, and then trying to install it using the wrong method. The un-Ziped files will contain the following.....
NOTE: the FlightSim 2000 and FlightSim 98 aircraft formats are the same Aircraft in the FlightSim 2002 format can be identified easily by their use of '.BMP' graphics files - the first format to do so. Other files included in a ZIP file may include a text file ( example.TXT ), and a graphics file showing an image of the aircraft. However, these are not vital for the installation, although storing the text file is a wise plan since it will contain very relevant information. If there are 'WAV' files (sound files) these should be placed in the 'sound' directory. Aircraft can be converted from one format to another using the free Microsoft Flight Shop Converter. Before attempting to install aircraft you should download and
When you install the Converter for FS98, a collection of panels are added to the FlightSim in a new sub-direcrory for converted aircraft to use. This is why you need the Converter even for aircraft that are already in the correct format: otherwise you would not get a panel! Technically, you can get around this by changing the panel setup, but that's another story. If you have FS5.x you need BAO's Flight Shop program. This is a commercial utility which is used to design custom built aircraft, and many of the aircraft you can install today were made using it. It is the equivalent of the Flight Shop Converter, in that without it aircraft will not work in FS5.x. Some aircraft will work in FS5.x WITHOUT needing BAO Flight Shop. However, there are only a few of these and their different format will be indicated on the page that you download them from. There are no aircraft of this type on these pages. BAO stands for Bruce Artwick Organisation, and it was this company which originally made FlightSim, which was then brought by Microsoft.
Now click on one of the links below:
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